![]() ![]() These can be loaded into the project with some randomisation, as well as speed and level variation, ready to be performed with the MIDI keyboard. Weaponiser comes with 574 whoosh sound assets, where we found a perfect fit for our flying orange. Be sure to scale your sound layers to the size and weight of what you are designing to – bigger means lower and slower, and vice versa. Hot tip: weight is a vital part of a convincing whoosh sound design. ![]() This workflow lets you perform variation in speed and size, not to mention creating different landing sounds to make the design sound natural and organic.Īll that was left was a nice thump layer to add weight and body and a bit of tweaking to let the sounds gel the clip together. One of the most important benefits to Weaponiser is loading your own recordings and samples into it, so here we’ve simply recorded a quick take of an orange, that could be dropped straight into Weaponiser. ![]() The first sound effect we worked on was the sounds for the orange landing in the person’s hand. To make it sound organic and save time, we perform to the scene using Weaponiser. This clip requires different whoosh sound effects as there are plenty of changes and movement, featuring a person throwing an orange back and forth for an commercial project. ![]()
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